It’s all a combination that feels like it only works in tandem if you took any of its parts out, the game would fall apart. You will certainly be asking all the right questions from the onset, and very, very slowly, you’ll get various pieces of information through hearsay, myths, and accidents. Of course, that doesn’t mean it doesn’t expertly sprinkle intrigue throughout. From a beautiful 16-bit aesthetic to plucky Sam and silent John, to personality-full NPCs, to one of the best soundtracks of late, there’s zero about this game that makes you feel rushed to figure out anything beyond what’s directly in front of you. The slow nature of Eastward is benefited by its entire essence, though. And the action happens sparsely between narrative moments and smaller quests. You’re not working clearly towards a particular mission. You’re not given any big planet-saving quest, obviously from the onset. You play as John and Sam in a cryptic, post-apocalyptic scenario, more or less just living your lives as happenstances befall you and your strong moral compasses demand you intervene. Eastward is a placid action-adventure game from developer Pixpil and publisher Chucklefish.
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